﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace UIFrameWork
{
    [CreateAssetMenu(fileName = "UISetting", menuName = "UISetting", order = 0)]
    public class UISetting : ScriptableObject
    {
        private static UISetting _ins;
        public static UISetting Ins
        {
            get
            {
                if (_ins == null)
                    _ins = Resources.Load<UISetting>("UISetting");
                return _ins;
            }
        }

        [Header("是否启用单遮模式")]
        public bool SINGMASK_SYSTEM;
    }
}
